![]() ![]() 3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting ongoing work. It supports Image Based Lighting, including a physical sky. MAXtoA is a preview release integrating with 3ds Max shapes, cameras, lights and shaders. ![]() It adds to the MAXtoA Arnold plugin and extends the rendering capabilities within Maya. Maya 2017 now includes Arnold as its default renderer due an integration of Arnold into Maya 2017. Due to Viewport 2.0 improvements, selection performance for scenes with large numbers of nodes, and scenes containing hidden objects, is now faster. The shape authoring tools in Maya LT allow more control to create, tweak and correct animations in detail. Vertex order transfers and corrections make it easier to work between different game creation tools, without losing data as an asset moves through the pipeline. An updated graph editor has a UI/UX refresh and other new tools for ease of use. A new Time Editor tool in Maya LT helps make animating complex characters more straightforward for smaller scale game developers. Stingray is also unusual in its support for WebGL2, which means developers can test their projects on WebGL2 supported browsers.Īutodesk Maya LT 2017 also has some new functionality. Flow scripting for HTC Vive controllers is now faster and more efficient as a means of adding interactivity to VR experiences, and gives a simpler process for creating and testing prototypes. Stingray support for VR platforms includes new compatibility with the Oculus Rift SDK v1.3 and the SteamVR SDK v0.9.19. Editing UV scale and offset values in materials exported from Maya LT allows users to continue editing UV tiling in Stingray. NavMesh improvements result in better AI behaviour. Sharing assets between different Stingray projects is also easier This makes it easier to build, iterate, review and change game levels and design scenes, without having to manually reproduce layouts in two tools. Level sync in Maya LT allows linking and exporting entire scenes directly to Stingray. The Stingray 1.4 release improves the software’s VR capabilities and connectivity with Maya LT, to form an art-to-engine workflow for game developers. Autodesk Maya 2017 Integrates Arnold, Stingray Supports New VR Platforms
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